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Blackthorne | |
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Developer(s) | Blizzard Entertainment |
Publisher(s) | Interplay Productions |
Producer(s) | Ronald Millar Sr. Matthew Findley |
Designer(s) | Ronald Millar Sr. |
Programmer(s) | Frank Pearce Jr. Patrick Wyatt |
Artist(s) | Roman Kenney Stuart Rose Jason Magness Ronald Millar Sr. Sam Didier |
Writer(s) | Micky Neilson Ronald Millar Sr. Frank Pearce Jr. |
Composer(s) | Glenn Stafford |
Platform(s) | SNES, MS-DOS, Sega 32X, Classic Mac OS, Game Boy Advance, Microsoft Windows |
Release |
|
Genre(s) | Platform |
Mode(s) | Single-player |
Blackthorne (released as Blackhawk in some European countries) is a cinematic platform game developed by Blizzard Entertainment. It was released for the Super NES and MS-DOS in 1994. The cover art for the SNES version was drawn by Jim Lee.[3] The following year, Blackthorne was released for the Sega 32X with additional content. In 2013, Blizzard released the game for free on their Battle.net PC client.[4] In celebration of the company's 30th anniversary, Blackthorne was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the 'Blizzard Arcade Collection' in February 2021.[5]
Plot[edit]
MacOS Big Sur elevates the most advanced desktop operating system in the world to a new level of power and beauty. Beans on the block: the dream comedy mac os. Experience Mac to the fullest with a refined new design. Enjoy the biggest Safari update ever. Discover new features for Maps and Messages. And get even more transparency around your privacy. The Lake House for Mac, free and safe download. The Lake House latest version: Absorbing puzzle-mystery game for all ages. The Lake House is a puzzle. The Mystery of Blackthorn Castle By: Syntaxity (Lone Wolf Games) This is the fourth part of my complete step-by-step walkthrough guide with hints, tips, solutions and answers for the iOS. What is All Macintosh Roms (68K + PPC)? This is an archive containing all of the most popular Macintosh models ROM files for emulation purposes, ranging from the first 64K ROM from the Mac 128K to the 4MB ROM files from the Bandai Pippin or PowerMac G3, listed below in ROM size, then by release date from oldest to newest.
Blackthorne is set on the planet Tuul, which has existed for centuries without human knowledge. All of this time, Tuul's people have been ruled over by a single shaman who 'was blessed with all knowledge'. Years before the game begins, Thoros, the latest ruler, finds it near impossible to choose between his two sons as the next ruler. Believing it will solve the dilemma, he leads them to the deserts and kills himself. His body becomes two stones, light and dark, and he gives one to each boy to rule their own kingdoms respectively. The people of the lightstone form the kingdom of Androth, and the people of the darkstone form Ka'dra'suul. But while Androth respects their stone, Ka'dra'suul reject theirs, and are eventually transformed into monsters by it. In this time, a ka'dra named Sarlac seizes power. He forms an army and leads them against Androth. Knowing of his people's doom, the ruler of Androth, King Vlaros, with the aid of the Androthi magician Galadril, sends his son Kyle to Earth to save his life. Vlaros also gives Kyle the lightstone for safe keeping.
Twenty years later, Kyle has become a renowned military captain and mercenary. After breaking out of prison facing court martial, Kyle begins having strange dreams, and is eventually confronted by Galadril. He is told that it is time to return to Tuul and save his people. The game begins here with Kyle setting out to kill Sarlac and reclaim his throne.
Kyle ventures through the land fighting his way to Sarlac's castle. He confronts Sarlac and threatens to keep his skull as a mounted trophy on his wall. The two battle and Kyle is the victor. He avenges his father, King Vlaros. Kyle then becomes king of Androth, where it is stated that he ruled justly, fairly and with honor for many years. The final shot of the game shows him sitting on the throne with a woman sitting next to him. Sarlac's skull is seen mounted on the wall as a trophy, just as Kyle had promised.
Gameplay[edit]
The game focuses around protagonist Kyle 'Blackthorne' Vlaros, out for revenge on Sarlac and his minions. The gameplay involves large platforming sequences, in which Kyle can run and climb around the environment, find keys and items and progress to the end of each maze like level. Combat in Blackthorne takes the form of gunfights. Both Blackthorne and his enemies can press against walls to avoid incoming bullets. Blackthorne can also fire blindly behind himself. During the game, Kyle uses a pump action shotgun as his primary weapon. As the game progresses, Androthi allies will help him upgrade the weapon, increasing its speed and power.
The game has seventeen levels within four areas—the mines of Androth, the Karrellian forests/swamps, the Wasteland desert and Shadow keep. The Sega 32X version includes a fifth area, the snowy mountains, which is not found in the other versions of the game. As the game progresses through these areas, Kyle becomes stronger and better armed, but so do the enemies.
Development[edit]
For the first versions, the sprites for game characters were done using rotoscoping techniques just like Prince of Persia, using over 1000 frames to get smooth, lifelike animation.[6] The Macintosh version improved the quality by using prerendered, motion-captured sprites.[7]Interplay had intended to port the game to Sega Genesis but instead did so for the Sega 32X.[8][9] There were also plans to port the game to PlayStation and Sega Saturn,[9] but those plans were cancelled. A 3DO version was showcased by Interplay at E3 1995,[10] but the port was never released for unknown reasons.
Reception[edit]
Aggregator | Score |
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GameRankings | 69% (GBA)[11] |
Metacritic | 67/100 (GBA)[12] |
Publication | Score |
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CGW | (DOS)[13] |
EGM | 8/10 (SNES)[14] |
GameSpot | 7/10 (GBA)[15] |
IGN | 7.5/10 (GBA)[16] |
Next Generation | (DOS, MAC)[17][18] |
Electronic Gaming Monthly gave the SNES version their 'Game of the Month' award, praising its dark tone, amazingly smooth animation, complex and intelligent gameplay, and the ability to kill prisoners after getting information from them.[14]GamePro gave the SNES version a positive review, calling it 'Flashback with an attitude'. They particularly praised its detailed graphics and stronger emphasis on action over puzzle-solving as compared to similar games.[19] They gave the 32X version a positive review as well, remarking that 'with a solid graphical overhaul, Blackthorne delivers where many of the 16-bit conversions flounder in the 32X library'.[20]
Skyhook (itch) (dotrandom) mac os. A reviewer for Next Generation called Blackthorne 'one of the best arcade-style games the [PC] has ever seen', citing the accessible and intelligent gameplay, smooth animation, and the 'dark feel of the game'.[17] While noting that the game was over two years old by the time it was released for Macintosh, Next Generation gave this version a positive review as well, concluding that 'at the very least, Blackthorne is one of the best—and only—action games to come out for the Macintosh in the last year'.[18] IGN rated the game 90th on their 'Top 100 SNES Games of All Time'.[21]
References[edit]
- ^'Viewpoint'. GameFan. Vol. 2 no. 9. DieHard Gamer's Club. August 1994. p. 30.
- ^'Blackthorne 32X Preview'. GameFan. Vol. 3 no. 8. DieHard Gamer's Club. August 1995. p. 54.
- ^'At the Deadline'. GamePro. No. 72. IDG. September 1994. p. 162.
- ^Sykes, Tom (3 November 2013). 'Blizzard's 16-bit platformer Blackthorne is now available as free download'. PC Gamer UK. Future plc. Retrieved 3 November 2013.
https://us.battle.net/account/download/
- ^McWhertor, Michael (2021-02-19). 'Three classic Blizzard games come to PC, PS4, Switch, and Xbox One today'. Polygon. Retrieved 2021-02-24.
- ^'GamePro Readers speak out!'. GamePro. No. 74. IDG. September 1995. p. 126.
- ^'NextGen - Blackthorne'. Next Generation. Vol. 3 no. 8. DieHard Gamer's Club. February 1997. p. 54.
- ^'ProNews: At the Deadline'. GamePro. No. 62. IDG. September 1994. p. 162.
- ^ abCordell, Bobby; Edmond, Michael; Lover, Undercover (August 1995). 'The Mail: Cart Queries'. GamePro. No. 73. IDG. p. 13.
- ^'E-3 The Biggest And Best Electronic Entertainment Show Ever! - 3DO'. GameFan. Vol. 3 no. 7. Shinno Media. July 1995. pp. 38–39.
- ^'Blackthorne for Game Boy Advance'. GameRankings. CBS Interactive. Archived from the original on April 30, 2019. Retrieved November 5, 2019.CS1 maint: discouraged parameter (link)
- ^'Blackthorne for Game Boy Advance Reviews'. Metacritic. CBS Interactive. Retrieved November 5, 2019.
- ^Charles Ardai (January 1995). 'Fighting for the Prince's Crown'(PDF). Computer Gaming World (126): 168–170. Retrieved August 5, 2015.
- ^ ab'Review Crew: Blackthorne'. Electronic Gaming Monthly. No. 62. Sendai Publishing. September 1994. p. 28.
- ^Provo, Frank (November 11, 2003). 'Blackthorne Review'. GameSpot.
- ^'Blackthorne Review'. IGN. September 24, 2003.
- ^ ab'Blackthorne'. Next Generation. No. 4. Imagine Media. April 1995. pp. 90–91.
- ^ ab'Blackthorne'. Next Generation. No. 26. Imagine Media. February 1997. p. 135.
- ^'ProReview: Blackthorne'. GamePro. No. 72. IDG. September 1994. p. 72.
- ^'ProReview: Blackthorne'. GamePro. No. 85. IDG. October 1995. p. 54.
- ^Top 100 SNES Games of All Time - IGN.com, retrieved 2021-02-25
External links[edit]
- Blackthorne at MobyGames
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Elliott Slaughter |
Contents
1 What is Blackthorn?
Blackthorn is a framework for writing 2D games in Common Lisp. Blackthorn is attempt to write an efficient, dynamic, persistent 2D game engine in an expressive language which makes it easy to write games.
2 Why another game engine?
Games are hard to write. The effort needed to write a usable game engine from scratch, especially when dealing with the low-level details of languages like C, make the cost of writing games prohibitive. Libraries like SDL get many of the driver-level graphics details out of the way, but still leave the user writing in C. Boop the dog mac os. Libraries like PyGame and LISPBUILDER-SDL wrap more of these low-level details, but still don't provide a full game engine needed for writing substantial games.
There are, of course, game engines which provide this functionality to the user. Game Maker, for example, is an engine which provides everything needed to make a basic game, and an extention language for writing more complex behavior. Using Game Maker, an experienced user can write a basic game in five minutes. However, Game Maker (and similar programs the authors have tried) have some substantial flaws. Problems with Game Maker, specifically, include:
- Game Maker only runs on Windows. A Linux port is still a dream, and porting to any sort of mobile device is completely unimaginable.
- Game Maker's extension language, GML, is a kludge, and inefficient. (The lack of a rich set of built-in datastructures is something I hear GML users complaining about frequently.)
- Game Maker is closed source, so it would be impossible for anyone other than the authors to fix any of the above problems with Game Maker.
3 What does Blackthorn provide?
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Blackthorn attempts to fix many of the problems above. Blackthorn provides:
- A not-yet-complete subset of the functionality provided by Game Maker. Despite being incomplete, Blackthorn is already capable of supporting simple games.
- Blackthorn is written in Common Lisp, providing:
- Efficiency which is (depending on the implementation, and the benchmark) capable of competing with C.
- Portable to any platform supported by a compliant ANSI Common Lisp compiler. Blackthorn currently runs on Windows, Linux, and Mac OSX. Porting Blackthorn to a new compiler takes a couple of hours.
- Dynamic behavior, because the entire compiler is available at runtime. An on-screen development REPL (read-eval-print loop, i.e. a development console) with an on-screen debugger is provided, giving the user the ability to rewrite arbitrary pieces of code on the fly.
- Extensibility, because the game engine itself is an open platform, and because user code operates at the same level as the game engine.
- And finally, because Blackthorn is open source, it is open to improvements from the community.
4 Technical details
Blackthorn uses LISPBUILDER-SDL for graphics support (which internally uses SDL and SDL_image), and CL-STORE as an internal database for object persistence.
Blackthorn currently runs on Windows, Linux, and Mac OS X, under Allegro CL, CLISP, Clozure CL, and SBCL. Blackthorn has been tested successfully on the following OS/Lisp combinations:
To start Blackthorn from the shell, merely call make
Optionally, use parameters to specify the build environment, e.g.
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If instead you prefer to start Blackthorn interactively, start your Lisp and
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6 Download
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Binary distributions are made semi-frequently and are available for download at http://elliottslaughter.net/bunnyslayer/download.License
Blackthorn is free and open source software, see the COPYRIGHT file for details.
This document was translated from LATEX byHEVEA.